PiTrex ARM32 backend tested on real hardware, a complete enemy state machine system, .vanim vector animations, wander AI with platform navigation, a fully redesigned level editor, and much more.
A step-by-step tutorial: build a scrolling platformer using every tool in Vectrex Studio — VectorEditor, AnimationEditor, Playground, enemy system, music, SFX, and the VPy compiler.
How VPy adds smooth Bézier curves to Vectrex games — a new visual editor tool, compile-time baking for 6809, and runtime precision for PiTrex. Plus the math behind de Casteljau subdivision on retro hardware.
Multibank ROMs up to 4 MB, a built-in EPROM programmer dialog, DRAW_VECTOR brightness fixes, typed variables (u8/i8/u16/i16), and horizontal level scrolling via SET_CAMERA_X.
Eight runtime bugs fixed: math builtins that compiled but gave wrong answers, DRAW_CIRCLE differences between constant and variable paths, and MOVE doing nothing. Plus 11 ready-to-run snippet projects.