Playablev1.1
Warrior
Vectorbeam · 1979
by Daniel Ferrer
Its sound board through the jack for the first time, recorded from MAME's circuit-by-circuit model of it, and the cabinet's switches as it shipped.
Runs on
- UVMC2✓
- Debug Cart✓
- Simulator✓
- Tested on hardware✓
Audio
- Music (PSG)–
- PCM–
- Jack✓
- Speech–
Details
- Original hardware
- Cinematronics CCPU
- Romset
- roms/warrior.zip
- Controls
- Player 1: the stick walks the knight; held with button 1, it moves the sword instead. Button 3 inserts a coin (a coin starts the game). A game for two: player 2's knight stands still. On the web: Z, X, C, V and the arrow keys.
- Analog controls
- –
- Last update
- 2026-11-08
Changelog
- v1.12026-11-08
- The romset can live in any folder of the card. The game looks in .roms/, then roms/, then searches the whole card, and remembers where it found it (.conf/<romset>.loc), so the next start goes straight there; if it is moved, it is searched for again.
- Settings go in .conf/ and romsets in .roms/: the UVMC2's menu hides folders whose name starts with a dot, so the card shows only the games. A card set up before keeps everything: the old config/ and roms/ are still read, and nothing is written to them any more.
- Without the romset on the card the screen says ROM FILE NOT FOUND and the name of the zip it wants.
- v1.02026-11-05
- First release.
- Sound through the jack, which the game never had: the knights' appearance, the fall, the kill and the two level hums, recorded from MAME's model of the board, each started where the game starts it.
- The cabinet's switches as MAME ships them: one minute a coin, one coin a credit. They read 30 seconds and two coins a credit.
- The pits drawn at the knights' brightness: the overlay asked for a level on the PiTrex's scale, 6 of 127 here, and on the console they did not show at all.
- The picture is the arcade's 1024 x 768 screen, fitted to the tube, at the game's 38 Hz.
- An options screen at start, after the Vectrex Studio intro: screen vertical or horizontal, refresh, brightness, controls (the buttons can be remapped, and the choice is saved) and calibration.