Playablev1.1
Sundance
Cinematronics · 1979
by Daniel Ferrer
Its sound board through the jack for the first time, recorded from MAME's circuit-by-circuit model of it, and the cabinet's nine-key pad on the stick.
Runs on
- UVMC2✓
- Debug Cart✓
- Simulator✓
- Tested on hardware✓
Audio
- Music (PSG)–
- PCM–
- Jack✓
- Speech–
Details
- Original hardware
- Cinematronics CCPU
- Romset
- roms/sundance.zip
- Controls
- Point the stick at a hatch (centred is the middle one) and press button 1 to open it. Button 2 is the cabinet's button, button 3 inserts a coin, button 4 starts. On the web: Z, X, C, V and the arrow keys.
- Analog controls
- –
- Orientation
- Horizontal game: drawn rotated 90°
- Last update
- 2026-11-08
Changelog
- v1.12026-11-08
- The romset can live in any folder of the card. The game looks in .roms/, then roms/, then searches the whole card, and remembers where it found it (.conf/<romset>.loc), so the next start goes straight there; if it is moved, it is searched for again.
- Settings go in .conf/ and romsets in .roms/: the UVMC2's menu hides folders whose name starts with a dot, so the card shows only the games. A card set up before keeps everything: the old config/ and roms/ are still read, and nothing is written to them any more.
- Without the romset on the card the screen says ROM FILE NOT FOUND and the name of the zip it wants.
- v1.02026-11-05
- First release.
- Sound through the jack, which the game never had: the bong, the whoosh, the explosion, the two pings and the hatch, recorded from MAME's model of the board, each on the latch line the game pulses for it.
- The hatches answer: the cabinet's 3 x 3 keypad was never read. The stick points at a key and button 1 presses it.
- The picture is the arcade's turned screen, 768 x 1024, fitted to the tube upright, at the game's 38 Hz.
- An options screen at start, after the Vectrex Studio intro: screen vertical or horizontal, refresh, brightness, controls (the buttons can be remapped, and the choice is saved) and calibration.