Playablev1.1
Star Hawk
Cinematronics · 1979
by Daniel Ferrer
Its sound board through the jack for the first time -- the hum under the whole game, the lasers and the explosions -- recorded from MAME's model of it, and every button mapped.
Runs on
- UVMC2✓
- Debug Cart✓
- Simulator✓
- Tested on hardware✓
Audio
- Music (PSG)–
- PCM–
- Jack✓
- Speech–
Details
- Original hardware
- Cinematronics CCPU
- Romset
- roms/starhawk.zip
- Controls
- The stick moves the sight. Button 1 fires, button 2 is the cabinet's second button, button 3 inserts a coin, button 4 starts. On the web: Z, X, C, V and the arrow keys.
- Analog controls
- –
- Last update
- 2026-11-08
Changelog
- v1.12026-11-08
- The romset can live in any folder of the card. The game looks in .roms/, then roms/, then searches the whole card, and remembers where it found it (.conf/<romset>.loc), so the next start goes straight there; if it is moved, it is searched for again.
- Settings go in .conf/ and romsets in .roms/: the UVMC2's menu hides folders whose name starts with a dot, so the card shows only the games. A card set up before keeps everything: the old config/ and roms/ are still read, and nothing is written to them any more.
- Without the romset on the card the screen says ROM FILE NOT FOUND and the name of the zip it wants.
- v1.02026-11-05
- First release.
- Sound through the jack, which the game never had: the board's hum, the explosion, both lasers and the K sound, recorded from MAME's model of the board. AAE read the latch's bits the other way up and never switched it on.
- Fire, start and the second button mapped; only the stick and the coin worked. The buttons count once they have been let go after power-on.
- The picture is the arcade's 1024 x 768 screen, fitted to the tube, at the game's 38 Hz.
- An options screen at start, after the Vectrex Studio intro: screen vertical or horizontal, refresh, brightness, controls (the buttons can be remapped, and the choice is saved) and calibration.