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Space Duel on the Vectrex
Playablev1.1

Space Duel

Atari · 1980

by Daniel Ferrer

Gravitar's board: its two POKEYs through the jack, the dots drawn, one picture a frame, and the SELECT button that starts a game wired at last.

Runs on
  • UVMC2✓
  • Debug Cart✓
  • Simulator✓
  • Tested on hardware✓
Audio
  • Music (PSG)–
  • PCM–
  • Jack✓
  • Speech–

Details

Original hardware
Atari 6502, AVG, 2× POKEY
Romset
roms/spacduel.zip
Controls
The stick down: a tap drops a coin and picks the game, held it starts it (button 3 does the same, button 4 inserts a coin). The stick turns, and up is the shield. Button 1 fires, button 2 thrusts. TURN WITH BUTTONS (options screen): buttons 1 and 2 turn, 3 thrusts, 4 fires, the stick up is the shield. On the web: Z, X, C, V and the arrow keys.
Analog controls
–
Last update
2026-11-08

Changelog

  1. v1.12026-11-08
    • A second control layout, TURN WITH BUTTONS on the options screen: buttons 1 and 2 turn left and right, 3 thrusts, 4 fires, and the stick up is the shield.
    • Coin, game and start on the stick, in either layout: a tap down drops a coin and selects the game, held down it starts it -- the same as button 3, which the game also wants for SELECT.
    • The options screen's CONTROLS page also says what the stick does.
    • The romset can live in any folder of the card. The game looks in .roms/, then roms/, then searches the whole card, and remembers where it found it (.conf/<romset>.loc), so the next start goes straight there; if it is moved, it is searched for again.
    • Settings go in .conf/ and romsets in .roms/: the UVMC2's menu hides folders whose name starts with a dot, so the card shows only the games. A card set up before keeps everything: the old config/ and roms/ are still read, and nothing is written to them any more.
    • Without the romset on the card the screen says ROM FILE NOT FOUND and the name of the zip it wants.
  2. v1.02026-11-05
    • First release.
    • A game can be started: after a coin the game wants SELECT to box one of its four games and then START. SELECT was on no button, and the game sat on that screen.
    • Sound through the jack: its two POKEYs emulated, at the level measured against MAME on Gravitar, the same board.
    • The dots show: the stars and the shots.
    • One picture a frame: a second picture inside one frame made still screens blink (found on Gravitar).
    • The cabinet's switches as MAME ships them: three lives. They read four.
    • The picture is MAME's 540 x 400 window, fitted to the screen, at the game's 45 Hz.
    • An options screen at start, after the Vectrex Studio intro: screen vertical or horizontal, refresh, brightness, controls (the buttons can be remapped, and the choice is saved) and calibration.