Playablev1.1
Space Duel
Atari · 1980
by Daniel Ferrer
Gravitar's board: its two POKEYs through the jack, the dots drawn, one picture a frame, and the SELECT button that starts a game wired at last.
Runs on
- UVMC2✓
- Debug Cart✓
- Simulator✓
- Tested on hardware✓
Audio
- Music (PSG)–
- PCM–
- Jack✓
- Speech–
Details
- Original hardware
- Atari 6502, AVG, 2× POKEY
- Romset
- roms/spacduel.zip
- Controls
- The stick down: a tap drops a coin and picks the game, held it starts it (button 3 does the same, button 4 inserts a coin). The stick turns, and up is the shield. Button 1 fires, button 2 thrusts. TURN WITH BUTTONS (options screen): buttons 1 and 2 turn, 3 thrusts, 4 fires, the stick up is the shield. On the web: Z, X, C, V and the arrow keys.
- Analog controls
- –
- Last update
- 2026-11-08
Changelog
- v1.12026-11-08
- A second control layout, TURN WITH BUTTONS on the options screen: buttons 1 and 2 turn left and right, 3 thrusts, 4 fires, and the stick up is the shield.
- Coin, game and start on the stick, in either layout: a tap down drops a coin and selects the game, held down it starts it -- the same as button 3, which the game also wants for SELECT.
- The options screen's CONTROLS page also says what the stick does.
- The romset can live in any folder of the card. The game looks in .roms/, then roms/, then searches the whole card, and remembers where it found it (.conf/<romset>.loc), so the next start goes straight there; if it is moved, it is searched for again.
- Settings go in .conf/ and romsets in .roms/: the UVMC2's menu hides folders whose name starts with a dot, so the card shows only the games. A card set up before keeps everything: the old config/ and roms/ are still read, and nothing is written to them any more.
- Without the romset on the card the screen says ROM FILE NOT FOUND and the name of the zip it wants.
- v1.02026-11-05
- First release.
- A game can be started: after a coin the game wants SELECT to box one of its four games and then START. SELECT was on no button, and the game sat on that screen.
- Sound through the jack: its two POKEYs emulated, at the level measured against MAME on Gravitar, the same board.
- The dots show: the stars and the shots.
- One picture a frame: a second picture inside one frame made still screens blink (found on Gravitar).
- The cabinet's switches as MAME ships them: three lives. They read four.
- The picture is MAME's 540 x 400 window, fitted to the screen, at the game's 45 Hz.
- An options screen at start, after the Vectrex Studio intro: screen vertical or horizontal, refresh, brightness, controls (the buttons can be remapped, and the choice is saved) and calibration.