Playablev1.2
Rip-Off
Cinematronics · 1980
by Daniel Ferrer
Plays at the arcade's own 38 Hz, with the cabinet's sounds through the jack. One player: the cabinet's second player, who played alongside, is not mapped.
Runs on
- UVMC2✓
- Debug Cart✓
- Simulator✓
- Tested on hardware✓
Audio
- Music (PSG)–
- PCM–
- Jack✓
- Speech–
Details
- Original hardware
- Cinematronics CCPU
- Romset
- roms/ripoff.zip
- Controls
- Button 3 inserts a coin, button 4 starts; button 1 fires, button 2 thrusts, the stick left and right turns. On the web: C, V, Z and X, and the arrow keys.
- Analog controls
- –
- Orientation
- Horizontal game: drawn rotated 90°
- Last update
- 2026-11-08
Changelog
- v1.22026-11-08
- The romset can live in any folder of the card. The game looks in .roms/, then roms/, then searches the whole card, and remembers where it found it (.conf/<romset>.loc), so the next start goes straight there; if it is moved, it is searched for again.
- Settings go in .conf/ and romsets in .roms/: the UVMC2's menu hides folders whose name starts with a dot, so the card shows only the games. A card set up before keeps everything: the old config/ and roms/ are still read, and nothing is written to them any more.
- Without the romset on the card the screen says ROM FILE NOT FOUND and the name of the zip it wants.
- v1.12026-11-05
- Brighter: 60% of what it draws is at the board's dim level, which MAME puts at half the bright one -- dark on the Vectrex's tube. Raised to three quarters, checked on the console; the bright level is unchanged.
- v1.02026-11-04
- First release.
- Sound, through the jack: the cabinet's sound circuits as the thirteen recordings MAME plays, embedded in the game and mixed at MAME's balance, the engine drone included.
- The cabinet's switches as it ships (MAME's defaults): one coin, one credit; they were read as all on.
- Drawn the right way round: it came out mirrored, left for right.
- Runs at the arcade's own 38 Hz.
- An options screen at start, after the Vectrex Studio intro: screen vertical or horizontal, refresh, brightness, controls (the buttons can be remapped, and the choice is saved) and calibration.
- The picture keeps the cabinet's 4:3 shape and fills the screen, upright and with the console on its side.