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Red Alarm on the Vectrex
Playablev1.2

Red Alarm

T&E Soft · 1995

by Daniel Ferrer

Virtual Boy wireframe shooter: the V810 is emulated and its line segments are drawn as real Vectrex vectors.

Runs on
  • UVMC2✓
  • Debug Cart?
  • Simulator✓
  • Tested on hardware✓
Audio
  • Music (PSG)?
  • PCM?
  • Jack✓
  • Speech?

Details

Original hardware
Nintendo Virtual Boy, V810
Romset
roms/redalarm.zip
Controls
Stick: steer. Button 1 accelerates, 2 brakes, 3 changes the view, 4 fires; 3 and 4 together pause. Hold button 4 at launch for the options screen. On the web: the arrow keys, and Z, X, C, V for the buttons.
Analog controls
–
Last update
2026-11-08

Changelog

  1. v1.22026-11-08
    • The romset can live in any folder of the card. The game looks in .roms/, then roms/, then searches the whole card, and remembers where it found it (.conf/<romset>.loc), so the next start goes straight there; if it is moved, it is searched for again.
    • Settings go in .conf/ and romsets in .roms/: the UVMC2's menu hides folders whose name starts with a dot, so the card shows only the games. A card set up before keeps everything: the old config/ and roms/ are still read, and nothing is written to them any more.
    • Without the romset on the card the screen says ROM FILE NOT FOUND and the name of the zip it wants.
  2. v1.12026-11-06
    • An options screen at start, after the Vectrex Studio intro: screen vertical or horizontal, refresh, brightness, controls and calibration.
    • Built with uvmc2-sdk v1.4.13.
  3. v1.02026-10-13
    • First release: the Virtual Boy's sound out of the jack, the title screen, and hidden lines removed where the shapes are closed.