Playablev1.2
Red Alarm
T&E Soft · 1995
by Daniel Ferrer
Virtual Boy wireframe shooter: the V810 is emulated and its line segments are drawn as real Vectrex vectors.
Runs on
- UVMC2✓
- Debug Cart?
- Simulator✓
- Tested on hardware✓
Audio
- Music (PSG)?
- PCM?
- Jack✓
- Speech?
Details
- Original hardware
- Nintendo Virtual Boy, V810
- Romset
- roms/redalarm.zip
- Controls
- Stick: steer. Button 1 accelerates, 2 brakes, 3 changes the view, 4 fires; 3 and 4 together pause. Hold button 4 at launch for the options screen. On the web: the arrow keys, and Z, X, C, V for the buttons.
- Analog controls
- –
- Last update
- 2026-11-08
Changelog
- v1.22026-11-08
- The romset can live in any folder of the card. The game looks in .roms/, then roms/, then searches the whole card, and remembers where it found it (.conf/<romset>.loc), so the next start goes straight there; if it is moved, it is searched for again.
- Settings go in .conf/ and romsets in .roms/: the UVMC2's menu hides folders whose name starts with a dot, so the card shows only the games. A card set up before keeps everything: the old config/ and roms/ are still read, and nothing is written to them any more.
- Without the romset on the card the screen says ROM FILE NOT FOUND and the name of the zip it wants.
- v1.12026-11-06
- An options screen at start, after the Vectrex Studio intro: screen vertical or horizontal, refresh, brightness, controls and calibration.
- Built with uvmc2-sdk v1.4.13.
- v1.02026-10-13
- First release: the Virtual Boy's sound out of the jack, the title screen, and hidden lines removed where the shapes are closed.