Playablev1.1
Quantum
General Computer Corporation (Atari license) · 1982
by Daniel Ferrer
Its two POKEYs through the jack in stereo, or through the console's own chip; the arcade's upright screen fitted to the tube.
Runs on
- UVMC2✓
- Debug Cart✓
- Simulator✓
- Tested on hardware✓
Audio
- Music (PSG)✓
- PCM–
- Jack✓
- Speech–
Details
- Original hardware
- Atari 68000, AVG, 2× POKEY
- Romset
- roms/quantum.zip
- Controls
- The stick is the trackball. Button 4 inserts a coin, buttons 1 and 2 start a one- or two-player game; hold button 4 at launch for the options screen. On the web: the arrow keys, and Z, X, C, V for the buttons.
- Analog controls
- ✓
- Last update
- 2026-11-08
Changelog
- v1.12026-11-08
- The romset can live in any folder of the card. The game looks in .roms/, then roms/, then searches the whole card, and remembers where it found it (.conf/<romset>.loc), so the next start goes straight there; if it is moved, it is searched for again.
- Settings go in .conf/ and romsets in .roms/: the UVMC2's menu hides folders whose name starts with a dot, so the card shows only the games. A card set up before keeps everything: the old config/ and roms/ are still read, and nothing is written to them any more.
- Without the romset on the card the screen says ROM FILE NOT FOUND and the name of the zip it wants.
- v1.02026-11-06
- First release.
- Sound through the jack: the board's two POKEYs emulated, one on each side. The options screen can send them through the Vectrex's own chip instead.
- The arcade's upright screen, as MAME shows it (checked frame by frame against MAME), fitted to the tube by the console's calibration. It used to be framed on what the game drew: scaled and off to the left.
- An options screen at start, after the Vectrex Studio intro: sound, refresh, brightness, controls and calibration.
- On the web, the same two POKEYs in stereo.