
Playablev1.2
Kuroishi
2026
by Daniel Ferrer
An original puzzle game for the UVMC2: rows of stones roll towards you over a slab in space, and you mark squares to capture them before they push you off. Inspired by Kurushi (Sony).
Runs on
- UVMC2✓
- Debug Cart?
- Simulator✓
- Tested on hardware✓
Audio
- Music (PSG)✓
- PCM–
- Jack✓
- Speech✓
Details
- Controls
- Button 1 marks a square and captures; button 2 sets off a buried advantage; button 3 hurries the stones.
- Analog controls
- ✓
- Last update
- 2026-11-08
Changelog
- v1.22026-11-08
- KUROISHI.PAK can live anywhere on the card: .roms/, roms/, the root, or any folder, found once and remembered in .conf/KUROISHI.loc.
- The high scores are kept in .conf/KUROISHI.HI, hidden from the UVMC2's menu; the ones in the old config/ are read.
- Built with the current uvmc2-sdk.
- v1.12026-11-04
- A surface mark survives the end of a block: lay it for the next one while the last stones go over the edge. It is lost on a death or a new stage.
- Falling off the edge counts as dead, like being crushed: no marks, no blasts and no armed capture until you are back on your feet.
- Stones hide what is behind them: the buried squares and the mark lying behind a stone, and the deeper part of an L-shaped block behind the stone in front of it.
- Start pauses and resumes the game, and pausing no longer plays noise through the jack.
- The menu arrow sits in the middle of the text, and left/right move the cursor when entering initials, so a wrong letter can be fixed.
- Fewer bent letters and strokes after a blank move, from a fix in the drawing code.
- v1.02026-10-28
- First release.