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Kuroishi on the Vectrex
Playablev1.2

Kuroishi

2026

by Daniel Ferrer

An original puzzle game for the UVMC2: rows of stones roll towards you over a slab in space, and you mark squares to capture them before they push you off. Inspired by Kurushi (Sony).

Runs on
  • UVMC2✓
  • Debug Cart?
  • Simulator✓
  • Tested on hardware✓
Audio
  • Music (PSG)✓
  • PCM–
  • Jack✓
  • Speech✓

Details

Controls
Button 1 marks a square and captures; button 2 sets off a buried advantage; button 3 hurries the stones.
Analog controls
✓
Last update
2026-11-08

Changelog

  1. v1.22026-11-08
    • KUROISHI.PAK can live anywhere on the card: .roms/, roms/, the root, or any folder, found once and remembered in .conf/KUROISHI.loc.
    • The high scores are kept in .conf/KUROISHI.HI, hidden from the UVMC2's menu; the ones in the old config/ are read.
    • Built with the current uvmc2-sdk.
  2. v1.12026-11-04
    • A surface mark survives the end of a block: lay it for the next one while the last stones go over the edge. It is lost on a death or a new stage.
    • Falling off the edge counts as dead, like being crushed: no marks, no blasts and no armed capture until you are back on your feet.
    • Stones hide what is behind them: the buried squares and the mark lying behind a stone, and the deeper part of an L-shaped block behind the stone in front of it.
    • Start pauses and resumes the game, and pausing no longer plays noise through the jack.
    • The menu arrow sits in the middle of the text, and left/right move the cursor when entering initials, so a wrong letter can be fixed.
    • Fewer bent letters and strokes after a blank move, from a fix in the drawing code.
  3. v1.02026-10-28
    • First release.