Playablev1.2
Battlezone
Atari · 1980
by Daniel Ferrer
Runs at the arcade's own 40 Hz with its sound through the jack: the engine, shells and explosions as MAME's circuits recorded, and the POKEY emulated. Turned on its side the picture fills the screen.
Runs on
- UVMC2✓
- Debug Cart✓
- Simulator✓
- Tested on hardware✓
Audio
- Music (PSG)–
- PCM–
- Jack✓
- Speech–
Details
- Original hardware
- Atari 6502 + mathbox, AVG
- Romset
- roms/bzone.zip
- Controls
- The stick drives the tank: forward and back, left and right to turn. Button 1 fires, button 3 inserts a coin, button 4 starts. On the web: Z, C, V and the arrow keys.
- Analog controls
- –
- Orientation
- Horizontal game: drawn rotated 90°
- Last update
- 2026-11-08
Changelog
- v1.22026-11-08
- The romset can live in any folder of the card. The game looks in .roms/, then roms/, then searches the whole card, and remembers where it found it (.conf/<romset>.loc), so the next start goes straight there; if it is moved, it is searched for again.
- Settings go in .conf/ and romsets in .roms/: the UVMC2's menu hides folders whose name starts with a dot, so the card shows only the games. A card set up before keeps everything: the old config/ and roms/ are still read, and nothing is written to them any more.
- Without the romset on the card the screen says ROM FILE NOT FOUND and the name of the zip it wants.
- v1.12026-11-06
- Built with uvmc2-sdk v1.4.12, whose frame filler fits the refresh period (the older one overran every frame, a few fps short of the refresh in every game built on it); now 39.5-39.7 fps of 40 on the console.
- No more beat: the board draws at 40.96 Hz and the console at 40, so about once a second two pictures fell into one frame. One picture a frame now, as in Red Baron.
- v1.02026-11-04
- First release.
- The controls respond: two of the cabinet's inputs were read as held for good, so the game took no coin and played a constant tone.
- Sound through the jack: the engine (at both revs), the shells and the explosions are the cabinet's circuits, recorded one at a time from MAME's emulation of them; the POKEY is emulated. Checked against MAME over a whole game: the same levels within a few percent.
- The cabinet's switches as it ships (three lives, bonus at 15000 and 100000), with one coin a credit; they read as Free Play.
- Only the screen is drawn: the world the vector generator draws past the monitor's edges is cut at them, as on the cabinet.
- The picture keeps the cabinet's 4:3 shape and fills the screen, upright and with the console on its side.
- Runs at the arcade's own 40 Hz.
- An options screen at start, after the Vectrex Studio intro: screen vertical or horizontal, refresh, brightness, controls (the buttons can be remapped, and the choice is saved) and calibration.