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Battlezone on the Vectrex
Playablev1.2

Battlezone

Atari · 1980

by Daniel Ferrer

Runs at the arcade's own 40 Hz with its sound through the jack: the engine, shells and explosions as MAME's circuits recorded, and the POKEY emulated. Turned on its side the picture fills the screen.

Runs on
  • UVMC2✓
  • Debug Cart✓
  • Simulator✓
  • Tested on hardware✓
Audio
  • Music (PSG)–
  • PCM–
  • Jack✓
  • Speech–

Details

Original hardware
Atari 6502 + mathbox, AVG
Romset
roms/bzone.zip
Controls
The stick drives the tank: forward and back, left and right to turn. Button 1 fires, button 3 inserts a coin, button 4 starts. On the web: Z, C, V and the arrow keys.
Analog controls
–
Orientation
Horizontal game: drawn rotated 90°
Last update
2026-11-08

Changelog

  1. v1.22026-11-08
    • The romset can live in any folder of the card. The game looks in .roms/, then roms/, then searches the whole card, and remembers where it found it (.conf/<romset>.loc), so the next start goes straight there; if it is moved, it is searched for again.
    • Settings go in .conf/ and romsets in .roms/: the UVMC2's menu hides folders whose name starts with a dot, so the card shows only the games. A card set up before keeps everything: the old config/ and roms/ are still read, and nothing is written to them any more.
    • Without the romset on the card the screen says ROM FILE NOT FOUND and the name of the zip it wants.
  2. v1.12026-11-06
    • Built with uvmc2-sdk v1.4.12, whose frame filler fits the refresh period (the older one overran every frame, a few fps short of the refresh in every game built on it); now 39.5-39.7 fps of 40 on the console.
    • No more beat: the board draws at 40.96 Hz and the console at 40, so about once a second two pictures fell into one frame. One picture a frame now, as in Red Baron.
  3. v1.02026-11-04
    • First release.
    • The controls respond: two of the cabinet's inputs were read as held for good, so the game took no coin and played a constant tone.
    • Sound through the jack: the engine (at both revs), the shells and the explosions are the cabinet's circuits, recorded one at a time from MAME's emulation of them; the POKEY is emulated. Checked against MAME over a whole game: the same levels within a few percent.
    • The cabinet's switches as it ships (three lives, bonus at 15000 and 100000), with one coin a credit; they read as Free Play.
    • Only the screen is drawn: the world the vector generator draws past the monitor's edges is cut at them, as on the cabinet.
    • The picture keeps the cabinet's 4:3 shape and fills the screen, upright and with the console on its side.
    • Runs at the arcade's own 40 Hz.
    • An options screen at start, after the Vectrex Studio intro: screen vertical or horizontal, refresh, brightness, controls (the buttons can be remapped, and the choice is saved) and calibration.