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Black Widow on the Vectrex
Playablev1.2

Black Widow

Atari · 1982

by Daniel Ferrer

Runs at the arcade's own 60 Hz with its two POKEYs through the jack. The twin sticks become the pad's stick to move and its four buttons to fire.

Runs on
  • UVMC2✓
  • Debug Cart✓
  • Simulator✓
  • Tested on hardware✓
Audio
  • Music (PSG)–
  • PCM–
  • Jack✓
  • Speech–

Details

Original hardware
Atari 6502, AVG, 2× POKEY
Romset
roms/bwidow.zip
Controls
The stick moves; buttons 1, 2, 3 and 4 fire up, down, left and right, and two together fire on the diagonal. Buttons 1+2 together insert a coin and start; buttons 3+4 together are START alone, for the wave and difficulty screens. On the web: Z, X, C, V and the arrow keys.
Analog controls
–
Orientation
Horizontal game: drawn rotated 90°
Last update
2026-11-08

Changelog

  1. v1.22026-11-08
    • The romset can live in any folder of the card. The game looks in .roms/, then roms/, then searches the whole card, and remembers where it found it (.conf/<romset>.loc), so the next start goes straight there; if it is moved, it is searched for again.
    • Settings go in .conf/ and romsets in .roms/: the UVMC2's menu hides folders whose name starts with a dot, so the card shows only the games. A card set up before keeps everything: the old config/ and roms/ are still read, and nothing is written to them any more.
    • Without the romset on the card the screen says ROM FILE NOT FOUND and the name of the zip it wants.
  2. v1.12026-11-06
    • Built with uvmc2-sdk v1.4.12, whose frame filler fits the refresh period (the older one overran every frame).
    • One picture a frame, as Gravitar on the same board, and the vector generator's dots drawn.
  3. v1.02026-11-04
    • First release.
    • Controls for one pad: the stick moves and the buttons fire, with the diagonals by pressing two. Coin and start are on buttons together; they used to be pressed by themselves once at power-on, so after one game there was no playing again.
    • Sound through the jack: the two POKEYs emulated, at MAME's level.
    • The cabinet's switches as it ships (medium difficulty, starting waves up to 21); they read as zero.
    • Coloured vectors as bright as white ones: the blue web was drawn at a third of its brightness.
    • The picture keeps the cabinet's 4:3 shape and fills the screen, upright and with the console on its side.
    • Runs at the arcade's own 60 Hz.
    • An options screen at start, after the Vectrex Studio intro: screen vertical or horizontal, refresh, brightness, controls (the buttons can be remapped, and the choice is saved) and calibration.