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Boxing Bugs on the Vectrex
Playablev1.1

Boxing Bugs

Cinematronics · 1981

by Daniel Ferrer

Runs at the arcade's own 38 Hz, with the cabinet's sound board through the jack: its effects recorded from MAME's model of the board, its music synthesised. The stick turns the cannon like the cabinet's dial.

Runs on
  • UVMC2✓
  • Debug Cart✓
  • Simulator✓
  • Tested on hardware✓
Audio
  • Music (PSG)–
  • PCM–
  • Jack✓
  • Speech–

Details

Original hardware
Cinematronics CCPU (colour)
Romset
roms/boxingb.zip
Controls
The stick left and right turns the cannon, faster the further it is pushed; button 1 fires, button 2 is the cabinet's second button, button 3 inserts a coin and button 4 starts. On the web: Z, X, C, V and the arrow keys.
Analog controls
✓
Orientation
Horizontal game: drawn rotated 90°
Last update
2026-11-08

Changelog

  1. v1.12026-11-08
    • The romset can live in any folder of the card. The game looks in .roms/, then roms/, then searches the whole card, and remembers where it found it (.conf/<romset>.loc), so the next start goes straight there; if it is moved, it is searched for again.
    • Settings go in .conf/ and romsets in .roms/: the UVMC2's menu hides folders whose name starts with a dot, so the card shows only the games. A card set up before keeps everything: the old config/ and roms/ are still read, and nothing is written to them any more.
    • Without the romset on the card the screen says ROM FILE NOT FOUND and the name of the zip it wants.
  2. v1.02026-11-04
    • First release.
    • Sound through the jack, which the game never had here: the cabinet's sound board, its eleven effects recorded one by one from MAME's model of the board and its music synthesised from the same measurements.
    • The stick turns the cannon like the cabinet's dial, faster the further it is pushed.
    • Button 1 fires, button 2 is the cabinet's second button, button 3 inserts a coin and button 4 starts.
    • The cabinet's switches as it ships: one coin, one credit, and the demo's sounds on. It came with free play on.
    • The letters and the glove's arm were drawn too dark; coloured vectors are now as bright as white ones.
    • Runs at the arcade's own 38 Hz. It reached only 36: the SDK padded each frame to more than fits in it (uvmc2-sdk v1.4.12).
    • The picture keeps the cabinet's shape and fills the screen, upright and with the console on its side.
    • An options screen at start, after the Vectrex Studio intro: screen vertical or horizontal, refresh, brightness, controls (the buttons can be remapped, and the choice is saved) and calibration.