Playablev1.1
Boxing Bugs
Cinematronics · 1981
by Daniel Ferrer
Runs at the arcade's own 38 Hz, with the cabinet's sound board through the jack: its effects recorded from MAME's model of the board, its music synthesised. The stick turns the cannon like the cabinet's dial.
Runs on
- UVMC2✓
- Debug Cart✓
- Simulator✓
- Tested on hardware✓
Audio
- Music (PSG)–
- PCM–
- Jack✓
- Speech–
Details
- Original hardware
- Cinematronics CCPU (colour)
- Romset
- roms/boxingb.zip
- Controls
- The stick left and right turns the cannon, faster the further it is pushed; button 1 fires, button 2 is the cabinet's second button, button 3 inserts a coin and button 4 starts. On the web: Z, X, C, V and the arrow keys.
- Analog controls
- ✓
- Orientation
- Horizontal game: drawn rotated 90°
- Last update
- 2026-11-08
Changelog
- v1.12026-11-08
- The romset can live in any folder of the card. The game looks in .roms/, then roms/, then searches the whole card, and remembers where it found it (.conf/<romset>.loc), so the next start goes straight there; if it is moved, it is searched for again.
- Settings go in .conf/ and romsets in .roms/: the UVMC2's menu hides folders whose name starts with a dot, so the card shows only the games. A card set up before keeps everything: the old config/ and roms/ are still read, and nothing is written to them any more.
- Without the romset on the card the screen says ROM FILE NOT FOUND and the name of the zip it wants.
- v1.02026-11-04
- First release.
- Sound through the jack, which the game never had here: the cabinet's sound board, its eleven effects recorded one by one from MAME's model of the board and its music synthesised from the same measurements.
- The stick turns the cannon like the cabinet's dial, faster the further it is pushed.
- Button 1 fires, button 2 is the cabinet's second button, button 3 inserts a coin and button 4 starts.
- The cabinet's switches as it ships: one coin, one credit, and the demo's sounds on. It came with free play on.
- The letters and the glove's arm were drawn too dark; coloured vectors are now as bright as white ones.
- Runs at the arcade's own 38 Hz. It reached only 36: the SDK padded each frame to more than fits in it (uvmc2-sdk v1.4.12).
- The picture keeps the cabinet's shape and fills the screen, upright and with the console on its side.
- An options screen at start, after the Vectrex Studio intro: screen vertical or horizontal, refresh, brightness, controls (the buttons can be remapped, and the choice is saved) and calibration.