Playablev1.2
Asteroids Deluxe
Atari · 1980
by Daniel Ferrer
Runs at the arcade's own 60 Hz, with the cabinet's POKEY and its thrust and explosions through the jack. An options screen at start sets the screen orientation, the refresh and the brightness.
Runs on
- UVMC2✓
- Debug Cart✓
- Simulator✓
- Tested on hardware✓
Audio
- Music (PSG)–
- PCM–
- Jack✓
- Speech–
Details
- Original hardware
- Atari 6502, DVG
- Romset
- roms/astdelux.zip
- Controls
- Pull the stick down for a coin and START (button 4 still inserts a coin and starts). Button 1 fires, button 2 (or the stick up) thrusts, button 3 raises the shield, the stick left and right turns. TURN WITH BUTTONS (options screen): buttons 1 and 2 turn, 3 thrusts, 4 fires, the stick up is the shield. On the web: V, Z, X, C and the arrow keys.
- Analog controls
- –
- Orientation
- Horizontal game: drawn rotated 90°
- Last update
- 2026-11-08
Changelog
- v1.22026-11-08
- A second control layout, TURN WITH BUTTONS on the options screen: buttons 1 and 2 turn left and right, 3 thrusts, 4 fires, and the stick up is the shield.
- Coin and start on the stick: pull it down for a coin and then START, in either layout.
- The options screen's CONTROLS page also says what the stick does.
- The romset can live in any folder of the card. The game looks in .roms/, then roms/, then searches the whole card, and remembers where it found it (.conf/<romset>.loc), so the next start goes straight there; if it is moved, it is searched for again.
- Settings go in .conf/ and romsets in .roms/: the UVMC2's menu hides folders whose name starts with a dot, so the card shows only the games. A card set up before keeps everything: the old config/ and roms/ are still read, and nothing is written to them any more.
- Without the romset on the card the screen says ROM FILE NOT FOUND and the name of the zip it wants.
- v1.12026-11-05
- Built with uvmc2-sdk v1.4.12, whose frame filler fits the refresh period: 1.0 overran every frame and ran at 55.5 fps of 60 (measured on the console); now 59.7.
- v1.02026-11-04
- First release.
- Sound through the jack: the cabinet's POKEY emulated (shots, saucers, the heartbeat), and the thrust and explosions, which are Asteroids' own circuits, as Asteroids' recordings.
- One coin, one credit, as the cabinet ships: the coinage switches were read as zero, which asked for two coins.
- Button 4 inserts a coin and then starts the game.
- Runs at the arcade's own 60 Hz.
- An options screen at start, after the Vectrex Studio intro: screen vertical or horizontal, refresh, brightness, controls (the buttons can be remapped, and the choice is saved) and calibration.
- The picture keeps the cabinet's 4:3 shape and fills the screen, upright and with the console on its side.